project zomboid negative traits that go away

Don't have to mash the accelerator all the time. Sure, reading will be a bit slower that normal but when you can triple the speed of the game whenever you wish to skip the reading, it doesnt really matter. Which negative traits do you guys usually pick? Slow Reader makes an easy two points to put into something better.if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[580,400],'setreadygame_com-box-4','ezslot_9',119,'0','0'])};__ez_fad_position('div-gpt-ad-setreadygame_com-box-4-0'); This might seem like a bad idea to you at first if you are an action hero style of gamer. Underweight has a similar penalty, it makes your attacks deal less damage. Late, but the thing with Short Sighted in this particular guide from OP is just that at the moment it's seemingly free points, so they don't personally use it. Points added: +2 Cannot take Wakeful, and also has the opposite effect of Wakeful. Luckily this is manageable as long as you have a steady supply of cigarettes. You are correct. Take fast learner instead. More annoying than anything, gives you less time in the day. S-Tier. Leveling farming is kinda easy, just read a farming book and collect the crops. All rights reserved. Dont take this. Stress from being bloody is annoying and can be an issue unless you have a lot of water collectors or are set up by a river. You'll never get cold in this game (on default climate settings) with all the access to clothing layers, and how unpowered buildings magically heat for huge amounts. For many task that involves you being out in the open near obstructed sight lines (Foraging, Looting zombies, Fishing, Farming, fixing/fueling vehicles, etc), the extra warning in many cases is the difference between life or death. I'll start with the ones I've been able to determine: Feeble Obese Out of Shape Overweight Poor eyesight . Interesting challenge to play with but its not worth it for regular players, even for 12 extra points. ._3Z6MIaeww5ZxzFqWHAEUxa{margin-top:8px}._3Z6MIaeww5ZxzFqWHAEUxa ._3EpRuHW1VpLFcj-lugsvP_{color:inherit}._3Z6MIaeww5ZxzFqWHAEUxa svg._31U86fGhtxsxdGmOUf3KOM{color:inherit;fill:inherit;padding-right:8px}._3Z6MIaeww5ZxzFqWHAEUxa ._2mk9m3mkUAeEGtGQLNCVsJ{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:18px;color:inherit} Worth considering if you know what youre doing. Like I can be facing forward and hear an out-of-place moan and know that there's a zombie behind me but still not in my perception circle. Just fast forward time. 3- Depends on how you want to play. Wakeful. Want an overweight lumberjack? Taking the Fire Officer profession with one of these allows you to take underweight without affecting the bonuses of high level strength and fitness. @keyframes _1tIZttmhLdrIGrB-6VvZcT{0%{opacity:0}to{opacity:1}}._3uK2I0hi3JFTKnMUFHD2Pd,.HQ2VJViRjokXpRbJzPvvc{--infoTextTooltip-overflow-left:0px;font-size:12px;font-weight:500;line-height:16px;padding:3px 9px;position:absolute;border-radius:4px;margin-top:-6px;background:#000;color:#fff;animation:_1tIZttmhLdrIGrB-6VvZcT .5s step-end;z-index:100;white-space:pre-wrap}._3uK2I0hi3JFTKnMUFHD2Pd:after,.HQ2VJViRjokXpRbJzPvvc:after{content:"";position:absolute;top:100%;left:calc(50% - 4px - var(--infoTextTooltip-overflow-left));width:0;height:0;border-top:3px solid #000;border-left:4px solid transparent;border-right:4px solid transparent}._3uK2I0hi3JFTKnMUFHD2Pd{margin-top:6px}._3uK2I0hi3JFTKnMUFHD2Pd:after{border-bottom:3px solid #000;border-top:none;bottom:100%;top:auto} Tomatoes do have a reason to be grown in that they can be used in mouse traps (IDK why), however they're still bad because the plants grow too few tomatoes and take too long to grow in comparison to cabbage. Underweight knocks you down to 8 and is pita to grind. I can recommend using agorophobic and Adreneline junkie so you run much faster while outside at the trade for being panicked. Seriously, getting both of these will be a slog at the start but thanks to the new exercise system introduced into the Build 41 version of the game you can get your fitness level up by utilizing it. Despite this it is still a very significant issue with stealth, yes. I don't see very many discussions on this topic, and the wikis are barren with which traits can go away aside from those as a result of the recent Fitness update. Waste of one point. Most persist. When an attack goes through it checks the player's resistances, which is a separate calculation using the player's injury chance. Agoraphobic is probably the worst of the two, but it is great when paired with adrenaline junkie. ._2a172ppKObqWfRHr8eWBKV{-ms-flex-negative:0;flex-shrink:0;margin-right:8px}._39-woRduNuowN7G4JTW4I8{margin-top:12px}._136QdRzXkGKNtSQ-h1fUru{display:-ms-flexbox;display:flex;margin:8px 0;width:100%}.r51dfG6q3N-4exmkjHQg_{font-size:10px;font-weight:700;letter-spacing:.5px;line-height:12px;text-transform:uppercase;-ms-flex-pack:justify;justify-content:space-between;-ms-flex-align:center;align-items:center}.r51dfG6q3N-4exmkjHQg_,._2BnLYNBALzjH6p_ollJ-RF{display:-ms-flexbox;display:flex}._2BnLYNBALzjH6p_ollJ-RF{margin-left:auto}._1-25VxiIsZFVU88qFh-T8p{padding:0}._2nxyf8XcTi2UZsUInEAcPs._2nxyf8XcTi2UZsUInEAcPs{color:var(--newCommunityTheme-widgetColors-sidebarWidgetTextColor)} A lot of people are happy being slowpokes. 25% slower xp gain with weapons. Kinda boring to sit through, though. For example, Sunday Driver, Short-Sighted, Slow Healer, Slow Reader, and Weak Stomach are negative traits and if you don't have a good combination of the best positive and best negative traits in Project Zomboid, you will have a hard time. 2- Not directly harmful, but either a bit too expensive or too situational to be worth using. Positive traits are available if you have some extra points spare to use before jumping into the game. 7. The first one is called Positive Traits and these perks make your character stronger. Unlike in real life, being a smoker in Project Zomboid is not all that bad and doesn't cause any health risks. 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In a game where getting injured has a high chance of death, you won't want to get hurt often anyway. Conspicuous: 3/5. Some people don't care though hence why in the middle at 3/5. Useful for stealth, but stealth skills will always be far, far more useful to level up. The xp boosts that gymnast provide are pretty useful to keeping you alive in combat so I always take it. But keep in mind that you will need to deal with this trait's adverse side effects for the early portion of your game, which islow endurance and endurance regeneration. After about a week in-game you wont be struggling from this anymore. Don't stand in the cold and rain and you will be fine. This is a real challenge to start with and a pain in the ass to raise your fitness. Good with adrenaline junkie, but panic can really screw you over in combat. I mostly agree with your list but I also play in sandbox so some of my settings change the importance of things. This list will show you my personal favorites and make you think of some traits you didn't consider before. Under the hood . Sleepyhead 1/5. Traits are positive and negative bonuses that you can apply to your character in Project Zomboid. HOWEVER, they can be overcome after a few months making them free points. I'd put Speed Demon at 2. I never play without it. This one is pretty easy to mitigate by simply eating a lot of food once you are playing the game. Which DOES affect stamina. Only worth taking if you have slow modded vehicles. Strong, Thick Skinned, Outdoorsman Keen Hearing traits fall under positive traits. For more information, please see our When choosing traits for a character, remember any skill (other than fitness and strength gets a permanent XP bonus (1- 75% 2- 100% 3+ 125% to that skill, as well as extra level(s.)). Nimble increases your move speed in combat stance but is almost impossible to level without some kind of boost. I wouldn't say its a must have, but if you have 6 points to spare its worth considering. Starting the list off with one of my favorite negative perks it is time to talk about high thirst. Don't eat spoiled food. -1 fitness, Description: Reduced running speed, low endurance and prone to injury. Copyright 2023 Pro Game Guides. .FIYolDqalszTnjjNfThfT{max-width:256px;white-space:normal;text-align:center} I'm definitely not confident or patient enough to play that character yet, though! One of the best traits frequently recommended by the Project Zomboid community is Short-Sighted. The most expensive traits in the game, but often essential to survival. Join. Gardener: 1/5. +1. Probably gonna go back and alter some things. May get you killed from sneaky back attack zombies. Of course, some are rendered irrelevant by the extreme end game: Slow reader is not . One of the best traits frequently recommended by the Project Zomboid community is Short-Sighted. Kind of a niche case but worth mentioning. Cookie Notice You can simply plant a couple more crops to get the same effect. I agree that dexterous is mandatory and I couldnt play without it. May be worth it if its something you personally struggle with, or if it fits your playstyle. Keep that in mind. However, there are a ton ofboth positive and negative traits to choose from. Due to the fact that once you are bitten you are infected anyway, I always end up grabbing thin-skinned. Also makes vehicles louder. All rights reserved. This one may be a no-go for you and I can understand that. Its that easy. Maintenance is great though. Claustrophobia on a no sleep MP server is just free points. Not exact numbers, but a zombie that has a 100% chance to see you on a tile per tick with inconspicuous might only have a 92% chance. Only downside is sometimes you have nothing to do in a day, leaving your character to get bored and depressed, but thats what sleeping pills and exercise are for. -2 Fitness, Description: Low strength, low endurance and prone to injury. Positive traits in Project Zomboid give players a specific advantage. PERSONALLY my ideal car is a Horizon or Dart with a 100/100 performance muffler so I would not want Speed Demon to ruin the stealthmobile. Handy - little carpentry boost, considering additional construction health there won't be random hordes of zombies coming to your base late into the game, so no real need for more durable constructions in SP. It's a metagame thing; really 5/5 because the point of a game is to be enjoyable, not literally waste your time doing literally nothing. Although note that it's per-detection tick, which I think might be around one real-life second or something? Iron Gut: Easy 1/5. 4 points, too. Description: Increases the chance of scratches, lacerations or bites breaking the skin. It makes getting bitten extremely easy. Also makes vehicles louder. I disagree with the Sunday Driver for one huge reason. The only opinion I disagree with is thin-skinned. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Not worth 1 extra point. There's also an unlisted benefit that's hard to quantify but lets you literally hear zombies from behind you as if they were in front of you. Growing crops is great, but the benefit from farming skill is not significant enough. There is a great video out there about it and TLDW, its only use is if you pass a window the zombie has a slightly less chance of seeing you, but if u r in the open, forget it. I used to not run it, but I think I'll always run it in the future ever since using it. You should just rest when you get hurt and avoid combat for a few days so that your wounds can heal. To stop crashing all the time, drive slower. I'd also like to hear your opinions on the traits, and whether I'm wrong in my judgement of any of the perks lol. Carry weight before encumbrance didnt increase, nor did the maximum 50 carry weight cap. Must have for people wanting to use axes as their main weapon. Comments are on moderation and will be approved in a timely manner. This will get you killed. YouTuber Retanaru also posted a great video breaking down some of the best traits to use that you can see here. When fast forwarding tasks, it gives you enough time to react and kill surprise zombies. I don't understand why people like it. Tailoring is a massively overlooked skill and starting XP boosts to tailoring are few and far between. Thanks for posting your list! It is 99% the answer to all these posts. Just confirming what you stated about keen hearing. About 2 weeks? If that doesn't work then post the question. Strength is difficult to level up, dont take this. Out of shape, unfit - by training fitness. Yes. Always love learning the little quirks like this in the game. For experienced players this can actually be a positive-ish trait once you get past the early game. Feeble, weak - by training strength. Take weak stomach instead. Valve Corporation. Please read the following rules before commenting: Save my nickname and email in this browser for the next time I comment. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Pacifist, despite what it says, only makes you get 30% less experience with weapons. Even if I dont want a huge disadvantage at the start of the game I usually grab this perk. Although the description of the negative trait says it decreases theplayer's vision, It appears not to affect the character in any noticeable way. And leveling up shooting is fairly easy with so many zombies and a few boxes of shotgun shells. ._1aTW4bdYQHgSZJe7BF2-XV{display:-ms-grid;display:grid;-ms-grid-columns:auto auto 42px;grid-template-columns:auto auto 42px;column-gap:12px}._3b9utyKN3e_kzVZ5ngPqAu,._21RLQh5PvUhC6vOKoFeHUP{font-size:16px;font-weight:500;line-height:20px}._21RLQh5PvUhC6vOKoFeHUP:before{content:"";margin-right:4px;color:#46d160}._22W-auD0n8kTKDVe0vWuyK,._244EzVTQLL3kMNnB03VmxK{display:inline-block;word-break:break-word}._22W-auD0n8kTKDVe0vWuyK{font-weight:500}._22W-auD0n8kTKDVe0vWuyK,._244EzVTQLL3kMNnB03VmxK{font-size:12px;line-height:16px}._244EzVTQLL3kMNnB03VmxK{font-weight:400;color:var(--newCommunityTheme-metaText)}._2xkErp6B3LSS13jtzdNJzO{-ms-flex-align:center;align-items:center;display:-ms-flexbox;display:flex;margin-top:13px;margin-bottom:2px}._2xkErp6B3LSS13jtzdNJzO ._22W-auD0n8kTKDVe0vWuyK{font-size:12px;font-weight:400;line-height:16px;margin-right:4px;margin-left:4px;color:var(--newCommunityTheme-actionIcon)}._2xkErp6B3LSS13jtzdNJzO .je4sRPuSI6UPjZt_xGz8y{border-radius:4px;box-sizing:border-box;height:21px;width:21px}._2xkErp6B3LSS13jtzdNJzO .je4sRPuSI6UPjZt_xGz8y:nth-child(2),._2xkErp6B3LSS13jtzdNJzO .je4sRPuSI6UPjZt_xGz8y:nth-child(3){margin-left:-9px} That fire officer + underweight combo is pretty awesome. ._2ik4YxCeEmPotQkDrf9tT5{width:100%}._1DR1r7cWVoK2RVj_pKKyPF,._2ik4YxCeEmPotQkDrf9tT5{display:-ms-flexbox;display:flex;-ms-flex-align:center;align-items:center}._1DR1r7cWVoK2RVj_pKKyPF{-ms-flex-pack:center;justify-content:center;max-width:100%}._1CVe5UNoFFPNZQdcj1E7qb{-ms-flex-negative:0;flex-shrink:0;margin-right:4px}._2UOVKq8AASb4UjcU1wrCil{height:28px;width:28px;margin-top:6px}.FB0XngPKpgt3Ui354TbYQ{display:-ms-flexbox;display:flex;-ms-flex-align:start;align-items:flex-start;-ms-flex-direction:column;flex-direction:column;margin-left:8px;min-width:0}._3tIyrJzJQoNhuwDSYG5PGy{display:-ms-flexbox;display:flex;-ms-flex-align:center;align-items:center;width:100%}.TIveY2GD5UQpMI7hBO69I{font-size:12px;font-weight:500;line-height:16px;color:var(--newRedditTheme-titleText);white-space:nowrap;overflow:hidden;text-overflow:ellipsis}.e9ybGKB-qvCqbOOAHfFpF{display:-ms-flexbox;display:flex;-ms-flex-align:center;align-items:center;width:100%;max-width:100%;margin-top:2px}.y3jF8D--GYQUXbjpSOL5.y3jF8D--GYQUXbjpSOL5{font-weight:400;box-sizing:border-box}._28u73JpPTG4y_Vu5Qute7n{margin-left:4px} Could be worth taking in conjunction with the negative perk "Prone to Illness" as it gives you 2 free points, which is why I didn't rate this lower. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[300,250],'setreadygame_com-medrectangle-4','ezslot_8',113,'0','0'])};__ez_fad_position('div-gpt-ad-setreadygame_com-medrectangle-4-0'); if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[300,250],'setreadygame_com-narrow-sky-1','ezslot_16',146,'0','0'])};__ez_fad_position('div-gpt-ad-setreadygame_com-narrow-sky-1-0');Considering that you can get water through many different sources all the way through the game, I generally consider this free points. Maybe 5/5 Simply because it's the only trait that gives nimble. Consensus I've gotten from others on Cat's Eyes definitely makes it at least a 3. This can be an issue though if do get surprised by an enemy (which can happen often in Project Zomboid), but as long as you are a stealthy player you should be fine with Thin-Skinned! Its also very cheap considering the bonus. This trait would be a hard sell even as a negative. Very useful for finding Axes and Sledgehammers. It cancels out their negatives. It's only useful to save time and hence make the game slightly less boring. I'd rate it much higher, especially for newer players as it will help prevent deaths. This Negative trait can also be mitigated by simply ensuring you cook your food correctly in Project Zomboid. Avoid. I wanna make a full late game character. There really isnt a best build for the game. Gymnast is S tier just like athletic. NEVER take this. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

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